Game

Legend of Zelda: Skyward Sword

Developer/Publisher: Nintendo

Genres: Adventure, RPG
Release date: Friday 18th November 2011

PixelGum Approved

All games that are approved have been played by our community for at least 100 hours cumulatively. In order to be approved, this game has met the strict criteria established by our community. Find out more View more games with this feature

All-Time Classic

This is a critically-acclaimed title featuring genre-defining gameplay. It is a game that has endless replay-ability, timelessness and has set the foundations for an entire gaming category with clear examples of best-in-class mechanics while also introducing innovative new features View more games with this feature

Family Friendly

This game is safe for family members of all ages to enjoy View more games with this feature

Single Player

This is a game features a single-player experience where input from only one player is required View more games with this feature

The Legend of Zelda: Skyward Sword is an action-adventure game in which players take on the role of series protagonist Link through a series of monster-populated overworlds and navigating dungeons featuring puzzles and bosses. Link is controlled using the Wii Remote and Nunchuk, and the Wii MotionPlus peripheral is required to play. The greater majority of gameplay mechanics revolve around the use of motion controls: these include camera control with the Nunchuk and general hotkey actions and movement linked to the Wii Remote. Jumping across gaps and scaling ledges happen automatically within context. The Nunchuk is also used to make Link perform a forward roll. Link can sprint for short distances but sprinting and other actions such as climbing and carrying heavy objects are limited by a stamina meter, which recharges after a few seconds when not performing actions that drain it. When depleted entirely, Link’s movement speed is reduced and he is left vulnerable until the meter refills. Standard navigation takes place from a third-person perspective, while the Dowsing search function switches to a first-person view: Dowsing scans an area for a selected object, with new Dowsing objectives appearing depending on the game context.

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