Team Fortress 2
Genre: Action
Release date: Wednesday 10th October 2007
Casino
Acquiring some high-tier rewards in this game is reliant more on luck-based gambling mechanics than player progression or skill View more games with this featureNo-Limit Microtransactions
Due to the randomised gambling mechanics implemented in this game, it is possible to spend an infinite amount of money on microtransactions and never acquire the specific item you want View more games with this featureLoot Boxes With Duplicate Items
This game contains loot box randomised gambling mechanics where rewarded items can be duplicated. Developers typically flood the prize pool with low-tier undesirable items in order to reduce the chances of a player getting the high-tier items they want. The sole purpose of also allowing the items to be duplicates in loot boxes is to further frustrate and manipulate players into spending money. View more games with this featureIncludes Macrotransactions
This game features an internal shop that allows users to spend money on items costing above $10, that cannot be considered micro-transactions View more games with this featureIncludes Microtransactions
This game features an internal shop that allows users to spend money on items costing below $10 View more games with this featurePurchasable In-Game Virtual Currency
Virtual currency acquired through cash purchases, designed to create a psychological disconnect between spending real money on in-game items vs spending the virtual currency on items View more games with this featureSuitable for Mature Gamers
This game may contain content such as intense and/or realistic portrayals of violence, strong sexual themes, and frequent use of strong language View more games with this featurePurchasable Cosmetic Items
This game features an internal shop with optional cosmetic items than do not effect gameplay. These may include skins, shaders, aesthetic items such as pets or mounts View more games with this featureOnline Multiplayer
This game features an online multiplayer mode in which more than one person can play in the same game environment at the same time, online over the internet View more games with this featurePremium Game with Monetised Gambling Mechanics
This is a premium-priced game that still includes purchasable luck-based randomised gambling mechanics such as loot boxes, used to distribute high-tier end-game rewards View more games with this featureTeam Fortress 2 is a multiplayer first-person shooter game developed and published by Valve. It is the sequel to the 1996 mod Team Fortress for Quake and its 1999 remake, Team Fortress Classic. The player can join one of two teams, RED or BLU, and choose one of 9 character classes to battle in game modes such as capture the flag and king of the hill. Development of the game was led by John Cook and Robin Walker, the developers of the original Team Fortress mod. Team Fortress 2 was first announced in 1998 under the name Team Fortress 2: Brotherhood of Arms. Initially, the game had more realistic, militaristic visuals and gameplay, but this changed over the protracted nine-year development. After Valve released no information for six years, Team Fortress 2 regularly featured in Wired News’ annual vaporware list among other ignominies. The finished Team Fortress 2 has cartoon-like visuals influenced by the art of J. C. Leyendecker, Dean Cornwell, and Norman Rockwell, and uses Valve’s Source game engine.