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Sony, Nintendo, Microsoft To Ensure Publishers Disclose Drop Rates For All Loot Boxes

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Nintendo, Sony, and Microsoft have announced an initiative that will require publishers to disclose drop rate odds for all games that include loot boxes to get them released on consoles.

The new measures were initially announced earlier today by the Entertainment Software Association’s chief counsel of tech policy Michael Warnecke (as reported by GamesIndustry.biz), during a Federal Trade Commission workshop intended to “examine consumer protection issues related to video game loot boxes”.

Since then, the ESA (which represents the video games industry in the US) has released a full statement on the matter, confirming that Nintendo, Microsoft, and Sony “will require paid loot boxes in games developed for their platforms to disclose information on the relative rarity or probability of obtaining randomised virtual items.”

Additionally, the new measures, which are expected to be implemented next year, will apply to all games that add loot boxes in a post-launch update.

According to the ESA, a number of publishers – specifically, Activision Blizzard, Bandai Namco, Bethesda, Bungie, Electronic Arts, Microsoft, Nintendo, Sony, Take-Two, Ubisoft, Warner Bros, and Wizards of the Coast – have all agreed to disclose the “relative rarity or probability of obtaining in-game virtual items from purchased loot boxes” in their own titles, and “in a manner that is understandable and easily accessed”. This will occur “no later than the end of 2020”.

Loot boxes, and their potentially harmful effects, have become an increasing concern among politicians and legislators in recent times.

In May, US Senator Josh Hawley proposed legislation that would prohibit loot boxes, pay-to-win mechanics, and other “manipulative design” in games targeted toward children, while several European countries have already taken more definitive measures.

Last year, for instance, Belgium and the Netherlands both declared loot boxes to be a form of gambling, and therefore illegal, resulting in publishers removing the monetisation method from a number of games, including FIFA, Overwatch, and Counter-Strike: Global Offensive.

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